
◼ Share your work on our Discord server and chat with us! ◼
◼ Supported Unity editor versions ◼
2021 LTS, 2022 LTS, Unity 6, and Unity 6.1
◼ GPU Instancing tools ◼
Draw mesh instances efficiently on terrains or meshes. Includes examples for terrains and trees with meshes included!
Spawn any mesh Configurable spawn logic Supports Shader Graph Custom setup for instancing Looks great with the 3D pixel art style Includes examples for...
Grass on terrains Leaves on any tree mesh
◼ Water (orthographic only) ◼
Stylized and highly customizable water with reflections, foam, and etc...
◼ Custom toon shader ◼
A custom lighting solution for creating the well known toon shaded style. Includes subgraphs for clouds, pixel outlines and toon ramping.
Pixel perfect outlines (orthographic only) One-pixel thick outlines Asset compatibility - Compatible with low-resolution renders, for example, Critter 3D Pixel Camera Object specific - Choose individual objects with outlines Clouds based on 3D noise Configurable toon ramp Includes examples for...
Terrain toon shader Toon shader Instanced Toon shader
◼ Meshes ◼
Structures (less than 1000 vertices) - Arch Small, Arch Large, House, Light_Post, Rotor, Windmill
Rocks (less than 130 vertices) - Slab, Stone_1, Stone_2
Foliage (less than 20 vertices) - Grass_Leaf, Flower_Leaf, Tree_Leaf
Tree (260 vertices)
◼ Demo Scene ◼
Includes demo scene where these assets are layed out and set up for reference.
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