
Behavior trees are a proven AI technique used by AAA studios to create lifelike, scalable decision-making systems. Behavior Designer Pro brings that same approach into the future with a modern, data-oriented architecture built on Unity DOTS.
No DOTS experience is required. Behavior Designer Pro works with GameObjects or Entities, allowing you to choose the workflow that best fits your project. You can adopt DOTS gradually, mix architectures, or use a fully data-oriented setup all while authoring behavior trees visually inside Unity.
By leveraging DOTS for efficient data layout and processing, Behavior Designer Pro reduces the overhead of AI systems and ensures performance remains consistent and predictable as your project scales. These performance gains are noticeable even with a small number of agents, freeing up resources for other aspects of your project.
šDocumentation | š„Videos | š¬Discussions | šDiscord
š Industry Recognition
Unity Verified Solution Nominated for the 17th Annual Unity Awards
š§ Why Behavior Trees?
Used by AAA studios, behaviour trees provide a clear, modular way to define complex AI decision-making. Behavior trees are perfect for everything from enemy combatants and NPCs to boss fights and ambient wildlife.
āØKey Features
Performance & Architecture
Built on Unity DOTS for efficient processing and memory access Supports GameObjects, Hybrid, and Entities workflows Zero allocations after startup Quick execution with job system and Burst support Efficient execution that scales smoothly with agent count
Authoring & Tooling
Visual node-based behavior tree editor Realtime visual debugger with breakpoints Runtime state inspection Save & Load support
Behavior Design
Utility Theory-based task evaluation Conditional Aborts for dynamic responses Shared variables for inter-task communication Event-driven behavior support
Extensibility
Familiar and flexible API Custom node and editor extensions Designed for long-term project integration
š”Use Cases
Enemy AI: Patrol, chase, flee, or coordinate group attacks Companion AI: Follow, assist, or interact with the player Crowd Simulation: Handle large-scale agent behaviors Resource Management: Gather, manage, or defend game resources World Interaction: Make NPCs, traps, or world items context-aware Simulation Systems: Model animals, crowds, or village behaviors Survival AI: Hunt, flee, or seek shelter dynamically Stealth and Tactical Combat: Intelligent strategic behavior Custom AI Behaviors: Create unique, project-specific behaviors
š¤Seamless Integrations
A* Pathfinding Project (with Movement Pack) Animal Controller Dialogue System DOTS Survivors Feel Love/Hate Curvy Splines PlayMaker Quest Machine Sensor Toolkit 2 Simple Waypoint System State Designer Ultimate Character Controller Ultimate Inventory System
š¦Available Add-ons (Separate Purchase)
Formations Pack: Intelligent navigation and dynamic group locomotion Movement Pack: Steering behaviors, pathfinding, cover, patrol, and more Tactical Pack: Group combat awareness and movement Senses Pack: Perception modules for sound, light, visibility, and more Add-on Bundle: Behavior Designer Pro and all add-ons at a discounted price
Behavior Designer Pro represents the forward-looking evolution of behavior trees in Unity, combining proven AI design with steller performance and flexible workflows.
šLicense
This asset is governed by a custom EULA. This version is intended for users with under $200,000 USD in revenue or funding over the past 12 months. An Enterprise license is required if you exceed this threshold.
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