
Behavior Designer - Movement Pack contains 17 different behaviour tree tasks focused on both 2D and 3D movement.
In addition to covering all of the AI steering behaviors, some tasks provide unique functionality such as finding cover or hearing if an object is within range.
Three tasks - flock, leader follow, and queue - provide an excellent example of controlling multiple AI agents with just a single behavior tree.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
Web Demo | Documentation | Unity Forum
Pathfinding Implementations
Unity's Navigation Mesh A* Pathfinding Project Poly|Nav
Tasks
Move Towards Rotate Towards Seek Flee Pursue Evade Follow Patrol Cover Wander Search Within Distance Can See Object Can Hear Object Flock Leader Follow Queue
The Movement Pack is integrated with the Ultimate Character Controller allowing for movement with root motion.
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