BEAM - Froxel Based Volumetric Lighting & Fog - URP Render Graph

INTRODUCTION

BEAM is a volumetric lighting & fog effect for Unity, targeting desktop and high end mobile devices. Using froxel-based implementation, it maximizes the computation capability of your GPU cores, low VRAM usage while providing believable visual effect.

BEAM supports all kinds of Unity’s realtime lights (directional, point, spot), with shadow and light cookies.

BEAM was built upon Renderer Feature & Volume framework so you can easily manage the graphics option for your game as well as setting up different moods for each region in the scene (outdoor light rays, indoor, basement fog, etc.)

PROJECT REQUIREMENTS

  • Unity 6.0 or higher.
  • Universal Render Pipeline.
  • Render Graph module enabled (compatibility mode is not supported).
  • Graphics API: DX11, DX12, Vulkan, Metal, GLES3.

BUILD PLATFORMS

  • Windows PC (DX11, DX12, Vulkan, GLES3).
  • MacOS and iOS devices (Metal).
  • Mid-end, high-end Android devices (Vulkan, GLES3).

DOCUMENTATION

Manual & Scripting API

COMMUNITY

Website | Facebook | Twitter (X) | YouTube | Contact

NOTE

Art assets in the screenshots are:

- URP sample scene.

- Product of other Publishers, used solely for showcasing the effect.

- NOT INCLUDED in this package.

Points to Redeem
20 pts
Category
Fullscreen & Camera Effects
Publisher
Pinwheel Studio
Asset FilePrimary
complete
Version:1.0.0
File:BEAM - Froxel Based Volumetric Lighting Fog - URP Render Graph v1.1.0.unitypackage
Size:4.0 MB
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BEAM - Froxel Based Volumetric Lighting & Fog - URP Render Graph

by Pinwheel Studio
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Publisher
Points to Redeem20 pts
CategoryFullscreen & Camera Effects
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