
INTRODUCTION
BEAM is a volumetric lighting & fog effect for Unity, targeting desktop and high end mobile devices. Using froxel-based implementation, it maximizes the computation capability of your GPU cores, low VRAM usage while providing believable visual effect.
BEAM supports all kinds of Unity’s realtime lights (directional, point, spot), with shadow and light cookies.
BEAM was built upon Renderer Feature & Volume framework so you can easily manage the graphics option for your game as well as setting up different moods for each region in the scene (outdoor light rays, indoor, basement fog, etc.)
PROJECT REQUIREMENTS
- Unity 6.0 or higher.
- Universal Render Pipeline.
- Render Graph module enabled (compatibility mode is not supported).
- Graphics API: DX11, DX12, Vulkan, Metal, GLES3.
BUILD PLATFORMS
- Windows PC (DX11, DX12, Vulkan, GLES3).
- MacOS and iOS devices (Metal).
- Mid-end, high-end Android devices (Vulkan, GLES3).
DOCUMENTATION
COMMUNITY
Website | Facebook | Twitter (X) | YouTube | Contact
NOTE
Art assets in the screenshots are:
- URP sample scene.
- Product of other Publishers, used solely for showcasing the effect.
- NOT INCLUDED in this package.
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BEAM - Froxel Based Volumetric Lighting & Fog - URP Render Graph
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![Analytical Volumetric Lighting [URP] - Performant Raytraced Volumetric Lights](https://gamepackage.net/media/rapiga-files/uploads/analytical_volumetric_lighting_urp_performant_raytraced_volumetric_lights_5445fd3701.jpg)
