
Description This package provides a production-ready advanced car paint shader designed to achieve realistic automotive finishes in real time. It supports metallic flakes, layered clearcoat, iridescent and holographic effects, rain-driven wetness, and stable specular highlights, making it suitable for racing games, vehicle showcases, configurators, and AAA-style projects.
The shader is built for Unity URP and focuses on visual quality, performance, and artistic control. It allows creators to replicate a wide range of real automotive paint styles — from OEM metallic finishes to custom pearl coats, flip-flop colors, and black holographic prism flakes.
The system is fully customizable, supports dynamic weather effects, and includes specular anti-aliasing to reduce shimmer and flicker, ensuring a stable image in motion.
Designed for real-time gameplay, not offline rendering.
Key Features
🎨 Advanced Car Paint Rendering
Metallic flake layer with flake normal maps Adjustable flake size, intensity, and sparkle response Realistic automotive reflectance response 🌈 Iridescence & Pearlescent Effects
View-angle color shifting Ramp-driven iridescent color control Pearl and flip-flop automotive paint presets ✨ Holographic / Prism Flakes
Rainbow holographic sparkle effect Highlight-driven prism color shifts Realistic black holographic flake simulation 🌧 Rain & Wet Surface System
Dynamic wetness Rain droplet normal blending Smooth wetness transitions without popping 🧠 Specular Anti-Aliasing (SpecAA)
Reduces shimmer and highlight flicker Stabilizes metallic flakes in motion Improves temporal stability in real-time gameplay ⚡ Performance-Focused
Optimized for real-time use Mobile / Switch-friendly scalability No heavy ray tracing or screen-space dependencies
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