Available builds
HTrace Ambient Occlusion combines three of the most popular ambient occlusion techniques into a single asset, offering a highly scalable and adaptive system for AO computation.
Description Includes three AO modes:
▪ SSAO (Screen-Space Ambient Occlusion) – A lightweight and extremely fast method for occlusion gathering. It doesn’t require a denoiser and produces zero temporal lag.
▪ GTAO (Ground-Truth Ambient Occlusion) – Built on the latest advancements in ambient occlusion research, this technique works seamlessly with or without a denoiser, delivering the best possible quality in screen-space.
▪ RTAO (Ray-Traced Ambient Occlusion) – The most accurate occlusion method, utilizing hardware ray tracing for uncompromised quality and scalable performance.
This asset (the BIRP version) will no longer receive feature updates or improvements. We will continue to maintain it for Unity compatibility and critical bug fixes whenever possible; however, please keep in mind that this version is no longer actively supported!
Useful Links:
FAQ Documentation
Other HTrace Assets:
Need AO for URP or HDRP as well? Get the BUNDLE and save 43% WSGI and SSGI with 15% discount for AO owners
Contact Us:
Unity Forum | Discord \ YouTube Channel
MAIN FEATURES:
Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!
HTrace Ambient Occlusion BIRP
05/15/2026
Price