Available builds
Description uTire V2 is a tire deformation solution designed to be fast, convincing-looking well integrated, and as easy to use as possible.
If you have anything with a wheel and want to add a bit of extra realism at virtually no performance cost in no time, look no further.
Features
Easy to use, drag&drop. If you need to do anything the interface will walk you through it. Works with any vehicle that uses the built-in WheelCollider, WheelController3D or VehiclePhysicsPro's WheelCollider It can also work without altering physics at all, visual deformation is completely decoupled from PhysX. It literally can be added to finished projects within minutes, adding visual interest without changing behavior. It works with *any* vehicle asset on the Store! (but it doesn't need any to function) Integration with Vehicle Physics Pro and NWH2(these assets come with their own wheel physics) HDRP(10.x), URP(10.x), Legacy Rendering support Lightweight, raycasting uses the job system, while the deformation itself is done in vertex shader Included Amplify Shader Editor function - just drag "uTireV2 Base Function" into the (relative)VertexOffset slot, add "uTireV2" anywhere into your shader's name, the rest is done automatically Doesn't care about mesh normals, works with non-center pivoted meshes, can be resized, etc
Each SRP comes with 3 variations
Simple - Albedo, deformation Standard - PBR(Albedo, Normal, Smoothness, Metallic, Occlusion), deformation Tessellation - Standard + Tessellation
Included art
Contains 2 wheel meshes 1x Sport rim and tire (1 variant, PBR, 2k maps) 1x 14inch rim and tire(6 different thread pattern, PBR, 2k maps) 1x Offroad rim and tire(1 variant, no texture)
uTire Dynamic Tire Deformation V2
05/15/2026
Price