Available builds
External links
Editor and run-time solution for baking textures inside a mesh per-vertex.
Supported texture types:
Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them.
Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array.
All render pipelines are supported.
Before purchasing, check documentation for better understanding how this tool works and what limitations it has.
Asset is already included in the Amazing Tools Bundle.
Note:
Scripts are packed in dll.
Have questions? Forum.
Support and bug report: support@
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Supported Unity versions:
Texture Baker
05/15/2026
Price