Available builds
Edge Fusion is a post-processing effect for Universal Render Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.
🌟 Key features:
🎯 Ideal usecases:
Modular environments: hide seams between tiles, walls, floors, cliffs. Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ... Kitbashing/mixed packs: unify assets from different styles and PBR setups. Photogrammetry: soften scan boundaries when merging with terrain/meshes. Foliage/debris contacts: reduce harsh intersections for more believable placement. Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes. Cinematics/marketing: fast polish without editing materials or geometry. Prototyping/blockouts: Instant cohesion while iterating layouts.
➡️ Getting started:
1) Add the Edge Fusion Render Feature to your URP Renderer.
2) Create a Global Volume (or use an existing one) and add “Kronnect/Edge Fusion”.
3) Adjust intensity and radius; set your blend layers.
4) Optionally add Edge Fusion Object to specific GameObjects for fine control.
Related assets:
Edge Fusion is included in our Visual Fidelity Ultra and Ultimate Bundle. You can buy Edge Fusion now and upgrade later to any of these bundles with a discount.
📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page
Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.
Edge Fusion: Smooth Surface Contacts
06/26/2026
Price