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Edge Fusion: Smooth Surface Contacts

Author by Kronnect

Edge Fusion: Smooth Surface Contacts

Edge Fusion is a post-processing effect for Universal Render Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it thr...

Likes

142

Updated

08/19/2026

Main version

v3.3.3

Add version

Published

May 15, 2026

Category channels

Fullscreen & Camera Effects

Available builds

v3.2v3.3.1v3.3.2v3.3.3

Edge Fusion is a post-processing effect for Universal Render Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.

🌟 Key features:

  • Edge blending: smooths transitions between meshes, terrain, and props without changing materials or geometry.
  • Global control via Volume: intensity, world‑space radius, max blend distance, and max screen radius.
  • Intra-object fusion (optional): blends within the same mesh based on normal/depth discontinuities.
  • Per-object overrides with Edge Fusion Object: custom radius (0 disables), include children with layer mask.
  • Performance tuning: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity/scale), shadow protection.
  • Blend layers: choose precisely which objects participate in blending, including exclusion rules.
  • Debug views: object IDs, Edges, Blending, Normals, and Depth.
  • Compare mode: realtime side-by-side view to compare the original with the applied effect.
  • Editor friendly: optional Scene View rendering; can run even if the camera’s post processing is off.

🎯 Ideal usecases:

Modular environments: hide seams between tiles, walls, floors, cliffs. Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ... Kitbashing/mixed packs: unify assets from different styles and PBR setups. Photogrammetry: soften scan boundaries when merging with terrain/meshes. Foliage/debris contacts: reduce harsh intersections for more believable placement. Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes. Cinematics/marketing: fast polish without editing materials or geometry. Prototyping/blockouts: Instant cohesion while iterating layouts.

➡️ Getting started:

1) Add the Edge Fusion Render Feature to your URP Renderer.

2) Create a Global Volume (or use an existing one) and add “Kronnect/Edge Fusion”.

3) Adjust intensity and radius; set your blend layers.

4) Optionally add Edge Fusion Object to specific GameObjects for fine control.

Related assets:

Edge Fusion is included in our Visual Fidelity Ultra and Ultimate Bundle. You can buy Edge Fusion now and upgrade later to any of these bundles with a discount.

  • Looking for HDRP support? Check out Edge Fusion HDRP.

📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page

Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

Edge Fusion: Smooth Surface Contacts

Edge Fusion: Smooth Surface Contacts

v3.3.300123456789

08/19/2026

Price

35pts
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