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Editor tool for calculating mesh ambient occlusion per-vertex.
- Includes 3 types of solvers for high-detail and low-poly meshes.
- Generated ambient occlusion can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color).
- Ambient occlusion solver can interact with surrounding objects.
- Mesh doesn't need UV coordinates for AO calculation.
- Built-in mesh combine and optimization tools.
Supported Unity versions (only LTS):
✅ Unity 6000.3
✅ Unity 6000.0
✅ Unity 2022.3
✅ Unity 2021.3
✅ Unity 2020.3
✅ Unity 2019.4
Supported render pipelines:
✅ Built-in
✅ Universal (URP)
✅ High Definition (HDRP)
Source code:
✅ Included
Asset is already included in the Amazing Tools Bundle.
⚠️ Note:
- Ambient occlusion is generated per-vertex and its calculation speed and quality depends on the mesh vertex count.
- This tool allows generating AO and saving it inside a mesh and package includes Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked AO from a mesh and render it according to the requirements.