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Vertex Ambient Occlusion Generator

Author by Unknown author

Vertex Ambient Occlusion Generator

Documentation | Forum | Support

Likes

158

Updated

08/11/2026

Main version

v2026.1

Add version

Published

May 15, 2026

Category channels

Utilities

Available builds

v2025.8v2026.1

Documentation | Forum | Support

Editor tool for calculating mesh ambient occlusion per-vertex.

  • Includes 3 types of solvers for high-detail and low-poly meshes.
  • Generated ambient occlusion can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color).
  • Ambient occlusion solver can interact with surrounding objects.
  • Mesh doesn't need UV coordinates for AO calculation.
  • Built-in mesh combine and optimization tools.

Supported Unity versions (only LTS):

✅ Unity 6000.3

✅ Unity 6000.0

✅ Unity 2022.3

✅ Unity 2021.3

✅ Unity 2020.3

✅ Unity 2019.4

Supported render pipelines:

✅ Built-in

✅ Universal (URP)

✅ High Definition (HDRP)

Source code:

✅ Included

Asset is already included in the Amazing Tools Bundle.

⚠️ Note:

  • Ambient occlusion is generated per-vertex and its calculation speed and quality depends on the mesh vertex count.
  • This tool allows generating AO and saving it inside a mesh and package includes Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked AO from a mesh and render it according to the requirements.
Vertex Ambient Occlusion Generator

Vertex Ambient Occlusion Generator

v2026.100123456789

08/11/2026

Price

30pts
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