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Foliage Renderer

Author by Unknown author

Foliage Renderer

The Foliage Render is a replacement renderer for Unity Terrain Tree’s and Details rendering, using Instance Indirect rendering for faster rendering.

Likes

214

Updated

05/15/2026

Main version

v1.4.0

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Published

May 15, 2026

Category channels

Terrain

Available builds

v1.4.0

The Foliage Render is a replacement renderer for Unity Terrain Tree’s and Details rendering, using Instance Indirect rendering for faster rendering.

The Foliage Renderer replaces Unity Terrain’s Tree and Detail rendering with a faster, indirect rendering path.

Features:

  • GPU based rendering, freeing up significant CPU time
  • Cell based Streaming and Culling of terrain details
  • GPU based Frustum Culling
  • GPU based HI-Z Occlusion Culling in BiRP, HDRP & URP
  • Supports up to 4 LODs per object with LOD Crossfade Support
  • Supports LODs on Unity Terrain Details
  • Support for Single Pass Stereo Rendering
  • Ability to pass Height, Normal, and Albedo of terrain, as well as user defined per-terrain data to vegetation shaders.
  • Custom shaders and shader code to allow conforming objects to the terrain
  • Custom shaders and shader code to allow tinting objects with the terrain’s albedo
  • Can overload visible distance and shadow distance per object
  • Can overload max LOD usage for faster shadow rendering
  • Compressed data structures for faster processing and reduced memory usage
  • Works with The Vegetation Engine shaders
  • Includes it’s own shader and stackables for Better Shaders, which supports albedo tint, conforming to the terrain, wind animation, and instancing support.
  • Shader graph node for adding indirect instancing support to existing shaders
  • Shader patcher to modify external 3rd party shaders
  • One menu item selection to convert existing terrains to Foliage Renderer
  • All source code included

Documentation

Join the Discord Group, handled by Dicewrench Designs.

Check out some of our other products:

Better Lit Shader – A feature rich uber shader that runs on all render pipelines

Better Shaders – Write text based shaders that work across all render pipelines

MicroSplat – The most popular and feature rich terrain shading system on the asset store

MicroVerse-Core Collection – Fully Realtime, Non-Destructive terrain editing

Foliage Renderer

Foliage Renderer

v1.4.000123456789

05/15/2026

Price

35pts
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