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Spline Mesher | Standard

Author by Staggart Creations

Spline Mesher | Standard

πŸ“„ Documentation | 🟣 Discord | πŸ’¬ Forum thread 🎁 20% discount for Spline Spawner users. A straightforward and powerful tool for spline-based mesh curving. Essential for 3D world building. Built around Unity's native s...

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176

Updated

06/16/2026

Main version

v1.4.0

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Published

May 15, 2026

Category channels

modelingTools

Available builds

v1.4.0

πŸ“„ Documentation | 🟣 Discord | πŸ’¬ Forum thread 🎁 20% discount for Spline Spawner users. A straightforward and powerful tool for spline-based mesh curving. Essential for 3D world building. Built around Unity's native spline tool, making it intuitive to combine with other tools or gameplay logic. > Provide the component with a spline and an input mesh , and it gets continuously repeated and deformed along its curve. This tool makes it easy to achieve this right inside Unity, without needing to go back and forth between editor and external modeling software. Includes advanced features like vertex color control (for shaders), prefab end caps, snapping to ground, and multi-material support - all in a clean, intuitive interface. Build fences, pipes, paths, cables and much more! πŸ“’ Get preview access to the upcoming Spline Extensions asset, the ultimate spline toolkit! Verify your invoice on Discord to join the beta πŸ”— Usage Features β€’ Creates one continuous object, no clutter of GameObjects β€’ Automatic box-shape collider generation β€’ Downward snapping/conforming to colliders β€’ UV scale & offset control β€’ Start & end prefab attachments β€’ Rotation roll angle with per-point adjustments, twist a mesh around the spline β€’ Vertex color data over the spline, to drive shader-based effects πŸ”— Technical Features β€’ Per-point Scale, Roll and Vertex Color controls β€’ Recalculated normals, ensuring correct lighting and shading β€’ Rebuild events exposed in the inspector, and through C# (run custom code when the mesh updates) β€’ Lightmap UV generation Features a cleanly designed inspector UI, with tooltips and undo/redo support. Public C# functions are commented. βœ”οΈ Supports β€’ Runtime generation - just modify the spline, no extra code besides yours! β€’ Multiple materials (aka sub-meshes) β€’ Multiple splines within the same container β€’ Negative scaling (eg. guardrails mirrored on either side of a track) β€’ Baked lighting, including through Bakery 🚧 Limitations: β€’ Usage of created meshes in prefabs requires exporting them to an FBX file using the Unity's "FBX Exporter" package. Because Unity strictly saves procedural meshes in the scene file. β€’ Constant regeneration of complex geometry every frame may be prone to performance issues (ie. animating splines) β€’ Does not support non-uniformly scaled spline containers β€’ Support for multiple materials is limited to a single spline. β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” πŸ”Ά Standard Edition β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” Originally released in 2024 , this edition has been continuingly updated and improved through complementary updates. It is now feature-complete and production-proven. The Standard Edition remains fully supported and continues to receive compatibility and stability updates. It is mature, stable, and works as advertised. For next-generation features, advanced performance, and ongoing feature development, Spline Mesher Pro is available separately. Existing users can upgrade at a discount (migration tool included). An upgrade discount of 40% is available until September 1st 2026, for Spline Mesher Pro . β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” 🎁 See also the Spline Spawner asset, a 20% discount is available if you own a Spline Mesher license.

Spline Mesher | Standard

Spline Mesher | Standard

v1.4.000123456789

06/16/2026

Price

45pts
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