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This module requires Unity Unity 6 and Game Creator 2 in order to work. Create Quests with intricate subtasks that interwine between them and branch off to different complete different outcomes! Or create simple Tasks that follow a linear path. It's all up to you! Watch this video for a quickstart guide! - Every Quest is a separate asset - A Quest is made of a tree-like structure of Tasks - Every Task can contain Subtasks - Track one or multple Quests at the same time - Define world positions as Points of Interest - Automatically display a Minimap with POIs - Includes a Navigation Compass example - Display Indicators on top of POIs, even off-screen - Complete Journal and HUD Each Quest is fully integrated with Game Creator's Visual Scripting . Creating rewards after completing a quest, spawning events when activating a Task , among others, is a piece of cake! Attach the Journal component to any object to allow them to track Quests . You can give missions to not only the player but any other character! Automatically save all quest's progress adding the Journal memory onto a Remember component. Includes Source code Examples & Templates Learning Resources Documentation Courses Youtube Discord | Twitter | Youtube
Quests 2 | Game Creator 2
06/10/2026
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